taking apart a floppy for parts

the idea was simple enough, take the obviously corroded floppy disk that came from a Roland HP-1900 and grab all the useful parts from it. the floppy disk drive is a simple device. it uses a stepper motor to position a read/write head that moves across a spinning disc made of mylar powered by a unique motor.

from a personal computer point of view there there only 3 sizes of floppy disk in common use: 8″, 5.25″ and 3.5″. smaller sized floppy disks emerged late in the game which got used for things like music players and cameras. but these formats never found a foot hold in computing.
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the last Macworld Expo

Remember when Macworld used to get 30k people coming to it? Well we have days were over 1m people visit our stores.
steve jobs

Macworld Expo has been “the tradeshow” for all things Mac for the last 25 years. there was a time when it was mandatory for anyone who had an interest in Mac to attend. companies came here to announce products, users came to learn, buyers came to do deals and the press could see all their contacts. it was all under one roof.

today it’s not the show that it once was.
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3 Shot Pano

the 3-5 shot panorama is a really cool way to capture a scene. it’s not really a pano but think of it as a S-U-P-E-R W-I-D-E picture as you aren’t doing a full 360. you can take these with any camera. it doesn’t have to be expensive. and you don’t have to have a super wide lens. in fact you may want to shoot you pano using a more zoomed lens instead of the widest setting.
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Continuous is a mode on your camera that takes picture after picture for as long as you hold down the shutter. the frame rate of the shots depends on the camera. the Canon shoots about 4 FPS, Fuji is .3 seconds per frame, Nikon has a mode called 16 (which turns the flash off automatically, there is also has a mode that does 1.5 FPS and the Sony have different rates that depend on the camera. there are several Casio cameras that have super fast frame rates like up to 1000 frames per second!

so what is Continuous mode good for? it turns out there are lots of things that you can shoot. it’s a great way to get perfect candids. group shots are always a problem. don’t forget squirming kids and pets. you get that winning moment for sports photos. in a nut shell Continuous mode is good for anything that moves.
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making holes and adding color

back in August I walked into the studio and noticed that one of my mics was missing. it wasn’t stolen thankfully but it was sprawled out on the floor. and then I discovered why. SNAP! eventually same thing happened to the other three clamps. I’m pretty sure that this clamp was never designed to be used as a permanent installation. why? they all broke in the nearly same place.
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project 365

if you are looking for a project to start with the new year look no further, this is it. the idea is to take one photo every day. easy you say! sure, we all take more photos now that we have some kind of camera with us. but when this kind of project started it was a little different and certainly not as easy. you took a camera of some kind, loaded a roll of film that you liked and over the next 24 or 36 days you’d take exactly one photo every day. of course you didn’t see what the photos looked like until the end of the roll after you got them back from the developer. this made it more special. you know, that anticipation of “how’s it going to come out!?”
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hey, we got a new look

the minimalist theme that was here before was okay. it was more of a placeholder. the idea was to get something that looked better. a theme that didn’t look so blogger like. and not so much magazine or news paper. something that would allow an article to work better. and along came the ia3 theme. it’s nice. it’s scales up and down automatically making it look good on that thing and the big thing and a normal old computer screen. it very likely won’t work so well with Internet Exploder 6 but that’s why we call it Exploder.

over the next [some frame of time] there will be some other changes. it’s all about taking what we learned from the first six months and applying that to make everything better. think of it the same way that Wired magazine changed from a very quirky and often hard to read thing on the edge then morphing to the almost boring thing that it is today. everyone grows up.

our goal is same. that is to make the very best thing that we can make given the need to slave at day jorbs and have a life. so you know, it wasn’t the theme that was the problem from getting new content up and out the door. you’ll hear all about that as time goes on. in the meantime you get to wait just a few more days before stuff shows up on the feed.


Siggraph 2010

Siggraph hosts an annual conference and trade show for graphics, 3D and visual arts creation. you’ll find everything from graphics cards to clusters of computers both of which are be used for render engines. and while the “trade show” aspect is interesting it’s just the most visible part of the iceberg. the conference is host to talks supporting papers given by insanely smart people talking about things like “Geometry Aware Direction Field Processing”, “Topology- and Error-Driven Extension of Scalar Functions from Surfaces to Volumes” and “Parameterizing Subdivision Surfaces” which are just a few of the topics covering art creation, game development, technical dissertation, educational courses, and panel discussions. and like all conferences it overlaps so there would be no way to see everything during the event. fortunately you can buy it all on DVD. fortunately these videos are also provided in a way that will play from your iPad/iPhone.

links to things mentioned in the show:
sorry, it takes a while to make this list

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